Obsidian's upcoming Avowed RPG lets players evolve their characters seamlessly with classless progression and open world exploration akin to Outer Worlds areas.


Avowed: An RPG Without Boundaries or Classes

Anticipation rises as Obsidian Entertainment sheds light on their latest RPG project, Avowed, which is catching the eye of many role-playing game aficionados. The game is presented as a haven for players who enjoy the flexibility to adapt and tweak their characters throughout their virtual journey. Obsidian, the minds behind critically acclaimed titles such as Pillars of Eternity and The Outer Worlds, are positioning Avowed as the next leap in RPG freedom.

One of the key features that sets Avowed apart is its classless system, which allows gamers to drop the shackles of predetermined roles that many RPGs traditionally impose. This design philosophy empowers players to mix-and-match abilities and weapons freely. In an era where player agency is highly valued, this feature bodes well for those who revel in personalization and find themselves frequently rethinking their character builds.

This emphasis on character flexibility extends to the game's approach to respeccing – the process of redistributing a character's skill points. In Avowed, respeccing is made easy, encouraging players to experiment with different combinations without the fear of permanent commitment. The aim is to transform every choice into an inviting crossroad of endless possibilities, rather than a rigid path.

The news about Avowed's progressive approach was further elaborated in a detailed Xbox podcast featuring game director Carrie Patel and gameplay director Gabe Paramo. Both directors offered insights into how Avowed will continue the legacy of the Pillars of Eternity series while charting its unique course. The interview served as a deeper dive following the Xbox Developer Direct presentation, unfolding the creative horizon Obsidian has painted for Avowed.

Patel mentioned the team's focus on prioritizing player-driven narratives and experiences, a philosophy that seems to permeate all aspects of Avowed's game design. Despite Patel's direction toward a world that revolves around the player, some fans have expressed a desire for a world that challenges and shapes the player in return, creating more dynamic storytelling and significant gameplay consequences.

During their campaign to reveal more about Avowed, the directors emphasized the importance of player expression. They desire to create an immersive world where the player's distinct personality and choices shine through their character's development. This approach reflects in the combat and progression systems, with a concerted absence of forced class archetypes.

Paramo shed light on first-person battling in Avowed, showcasing the diverse arsenal at the player's disposal. The intent is to provide an array of tools and abilities that players can weave together in novel ways. For instance, you can opt for traditional sword and shield tactics or mix things up with a pistol and spells. The array of magical abilities available, such as setting traps and teleporting enemies, further adds to the tapestry of combat styles.

Companions, another quintessential element of the RPG experience, bring unique capabilities to the fray in Avowed. These allies come with distinct playstyles that can complement the player's choices, such as a steadfast tank wielding a taunt ability.

The game's environment is also poised to offer a diverse and engaging experience. Described as "open zone", the world provides players with multiple avenues to tackle challenges. Paramo likened these open zones to the larger areas found in The Outer Worlds, suggesting a blend of structure and exploration that encourages creative navigation and interaction.

Apart from combat and exploration, the elemental system in Avowed takes on double duty. It doesn’t just serve the player in battle but also opens alternative paths in the environment. An example given is the ability to use frost magic not just to halt enemies in their tracks but to forge a path across water by freezing it.

Avowed promises to offer enough to keep players engrossed, whether it's the adaptability of characters or the depth of the world. Obsidian's history of rich narrative experiences suggests that, despite any marketing fluff, Avowed is unlikely to disappoint those looking for a story-driven RPG that respects player agency.

As the gaming community awaits further revelations, there is a collective hope for that "Big Hook" that will further distinguish Avowed from its contemporaries. Meanwhile, the possibility of losing oneself in a world where wands meet swords and magical traps beckon adventurers is an appealing prospect for RPG enthusiasts.

To delve deeper into Avowed's development and the views shared by Patel and Paramo, immerse yourself in the extended breakdown from the Xbox podcast interview:

Eager players can keep tabs on future details that will no doubt unravel as Obsidian continues to polish this much-anticipated venture. The contours of Avowed are becoming clearer, shaping up to be an alluring escape for those ready to assert their will on a fantastical world.

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