Take-Two Interactive, the publisher of Grand Theft Auto, refutes claims about shutting down Roll7 and Intercept Games, asserting ongoing operational status despite a cost-cutting program.


Take-Two Denies Closure of Game Studios Roll7 and Intercept Games

In a recent financial call addressed by Take-Two CEO Strauss Zelnick, the company faced queries about the rumored closures of two of its development studios, Roll7 and Intercept Games. The discussion emerged from multiple news reports suggesting that these branches, known for titles like 'Rollerdrome' and 'Kerbal Space Program 2’, were shut down as part of a broader cost-reduction strategy implemented by Take-Two.

The speculation was fueled by a Bloomberg report and a notice indicating the closure of a Seattle office, which was previously associated with Intercept Games. Amid these speculations, CEO Strauss Zelnick clarified during the call that “We didn’t shutter those studios." He elaborated on the company’s ongoing efforts to streamline operations and costs, mentioning a significant company-wide effort to save approximately $165 million in what he described as existing and anticipated expenses.

Zelnick highlighted that Take-Two is diligently reviewing the release schedules and operations across all its studios to ensure strategic alignment with corporate goals. However, he clarified that this evaluation process does not equate to the shutting down of any studios. This assertion was somewhat obscured by the company's reference to a 5% reduction in headcount globally as part of its fiscal adjustments, which raised concerns about the future of the individual labels under its umbrella.

The situation was made slightly murkier by the manner of response provided by Take-Two’s public relations representatives when pressed for more details. They reiterated that specific information about job reductions at individual labels was not disclosed, suggesting a label-by-label breakdown wasn’t publicly available. They stated, "We have not provided any additional color beyond what I just said,” indicating a reluctance to dive deeper into the specifics of the operational status of Roll7 and Intercept Games.

Journalist Jason Schreier pointed out in a tweet that this wouldn’t be the first instance of Take-Two shutting a studio and not publicly acknowledging it. He referenced the 2013 closure of BioShock 2 developer 2K Marin, which was never formally announced by Take-Two. This past action by Take-Two might present a precedent that fuels current speculations about the fate of Roll7 and Intercept Games, adding layers of doubt and concern about transparency regarding the true state of these studios.

Despite this backdrop of uncertainty, as of the latest updates, both Roll7 and Intercept Games have not been definitively reported as closed by Take-Two. The company maintains that while it is engaging in a substantive reevaluation of costs and operations, which includes a reduction in global headcount, these measures do not directly translate into the closure of these specific game development studios.

As the industry watches closely, the implications of such corporate decisions on the gaming landscape, employee livelihoods, and the future productions from these studios remain a point of concern and interest. The gaming community and industry stakeholders await clearer communication and confirmation regarding the operational status and future projects of Roll7 and Intercept Games under the Take-Two umbrella. This story highlights the broader challenges within the gaming industry where cost management often leads to anxieties about job security and studio existence, reflecting a delicate balance between corporate profitability and creative output.

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Quinton Johnson

Yo, it's Quinton Johnson! In the streets, they know me as that hypebeast always flexin' the latest drops. Sneaker game? Always on point. My collection's got some serious heat, and I'm always hunting for the next pair. And when the sun sets? You can bet I'm lighting up the courts on NBA 2K. From fresh kicks to sick 3-pointers, it's all about living the hype and shooting my shot. Let's ball!

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