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Solo Creator Says Jackbox's Debate and Switch Resembles His Board Game

Sam Greszes says he sent Die On This Hill to Jackbox Games in 2025, then later saw notable similarities in a new Party Pack 12 game.

Solo Creator Says Jackbox's Debate and Switch Resembles His Board Game

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A dispute over creative overlap is unfolding around Jackbox Party Pack 12 and one of its newly launched games, Debate and Switch. Solo board game developer Sam Greszes has said the game bears striking similarities to his own social tabletop game, Die On This Hill, which he sent to Jackbox Games after discussing the possibility of adapting it into a video game.

Greszes is not alleging that a contract was broken. He has emphasized that no formal or verbal agreement was ever reached, and he recognizes that game mechanics themselves generally cannot be protected through copyright. Still, the timing and the shared structure of the two games have left him feeling hurt, particularly because he had hoped a studio he admired might help bring his concept to a much wider audience.

At the center of the issue is a familiar question for game creators: when two projects share a premise and several specific design ideas, is it a case of direct influence, coincidence, or the kind of parallel development that regularly occurs across tabletop and video games?

What Die On This Hill Is About

Die On This Hill began as a personal project following Greszes' 2024 layoff. He said the initial spark came during a late night in April, when he considered whether the combative energy of online arguments could be turned into something entertaining rather than exhausting.

For useful background on this topic, read Elden Ring Film Reportedly Eyes Nearly Three-Hour Runtime as New Story Details Emerge.

The result was a party game centered on absurd propositions. Players use word cards to build a strange, Mad Libs-style debate prompt. Examples can produce nonsensical statements such as "math paved the way for ketchup." Two participants then argue opposing sides of the topic, while the remaining players act as an audience and vote for the argument they prefer.

The format is intentionally social and comedic. It asks players to defend positions that do not need to make sense, shifting the focus from being correct to being persuasive, funny, or creatively committed. Greszes had a working prototype by the summer of 2024 and moved forward with crowdfunding later that year.

A Kickstarter campaign launched in November 2024 and reached its goal the following month, with some additional money beyond the target. Greszes said the project was not a major profit-maker after manufacturing and shipping costs, but that financial return was not his main objective. For him, the important part was completing and releasing something of his own.

Early Conversations With Jackbox Games

Before physical copies had reached all backers, Greszes contacted Jackbox Games. The Chicago-area creator said he was already a devoted Jackbox player who typically bought each annual Party Pack and hosted game nights with friends. Because he lacked the technical background to create a digital version himself, he saw a possible adaptation as an opportunity to put Die On This Hill in front of more people.

Greszes said he had two lengthy meetings with Jackbox representatives in early 2025. The discussions reportedly included potential financial terms and the reality that a digital party game would likely need to cost less than the physical board game. Greszes said he was not especially concerned about taking a small share if it meant the game could reach players and retain his credit as its creator.

He described Jackbox as initially interested, but stressed that neither side made a binding deal. When the company requested a demo, Greszes said he asked whether it would sign an agreement establishing his involvement if it chose to build a game from the idea. He said the company declined. In retrospect, he said that refusal sounded reasonable to him, and he proceeded without a contract.

In March 2025, as Die On This Hill began shipping to Kickstarter backers, Greszes sent a copy to Jackbox. The studio confirmed it had received the game, he said, but subsequent attempts to learn what the team thought did not lead to a substantive response. He was reportedly told that people had not yet had time to play it.

Greszes said he sent several follow-up emails through the spring and into winter, eventually concluding that the potential adaptation was simply not moving ahead. He did not describe having bad feelings about the apparent rejection at the time. In his view, it had been an ambitious outreach effort from an independent creator to a much larger company with its own projects and priorities.

Why Debate and Switch Raised Alarms

That outlook changed after Greszes encountered promotional and demonstration footage for Debate and Switch, a game included in the newly released Jackbox Party Pack 12. He found a short developer video discussing the game's creation, along with footage from a live demo at PAX West 2026.

Based on the footage, Debate and Switch has players create a debate topic from fill-in-the-blank prompts. Two players take part in the debate, an audience chooses the preferred performance, and the proposition can change during play as words in the original prompt are swapped out.

Those elements are what Greszes believes make the resemblance more substantial than a broad genre similarity. Both games are party experiences built around players assembling silly statements, arguing for or against those statements, receiving audience votes, and changing wording in the topic to alter its meaning. He publicly wrote that he was stunned after seeing the material.

The individual ideas involved are not rare on their own. Fill-in-the-blank writing prompts, audience voting, improvised debates, and escalating party-game twists all have precedents. But Greszes' concern comes from their combination, as well as the fact that Jackbox had a copy of his game following discussions about an adaptation.

No Contract, No Clear Legal Claim

Greszes has been careful not to overstate what he believes he can prove. He has said that he understands the limits of copyright law where game rules and mechanics are concerned. The lack of an agreement also means he is not presenting this as a straightforward dispute over a license or promised compensation.

He has also left open the possibility that the overlap could be an example of convergent development. Similar concepts can emerge independently, especially within party games, where designers frequently draw from the same recognizable ingredients: prompts, performance, voting, social pressure, humor, and player-created chaos.

Jackbox Party Packs are also made on a recurring annual schedule. The company has previously discussed a development cycle that includes roughly six months of active production. Since Greszes sent his game in March 2025, the timing could place it after work for that year's pack had been locked in while still potentially aligning with development for a 2026 release. That timeline explains why he sees the sequence as concerning, but it does not by itself establish how, or whether, Die On This Hill influenced Debate and Switch.

Jackbox Games had been contacted for comment, but no response is included in the available information. Until the company addresses the matter, the public account consists of Greszes' description of his communications, the materials he sent, and the similarities he observed in the released game.

Recognition Matters More Than Compensation

What makes Greszes' account distinctive is that he says he is not seeking money and is not demanding an apology. Instead, he has explained that he would have welcomed acknowledgment if Jackbox believed its game had similarities while remaining sufficiently distinct.

He said that a heads-up, a special-thanks credit, or even social promotion for Die On This Hill would have meant a great deal. Coming from a developer he grew up playing, recognition would have felt like validation for a project he made largely because he wanted to create something after a difficult professional setback.

That perspective highlights a tension that often affects independent developers. Legal ownership is only one part of creative work. Attribution, professional courtesy, and the opportunity to be seen can be equally meaningful, especially when a small creator's idea appears close to something released by a far more visible company.

For now, there is no announced legal action and no claim that Jackbox agreed to use or license Die On This Hill. There is instead an unresolved account of a pitch that faded away, a board game delivered to a studio, and a later release that its creator feels echoes the project he sent. Whether Jackbox responds may determine if this becomes a broader conversation about inspiration and credit in party-game design, or remains an uncomfortable example of how difficult it can be to distinguish coincidence from influence.

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Adam Devine

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