Teyon’s shooter game, RoboCop: Rogue City, has been analyzed and while it works well on Xbox Series S, it lacks some next-gen features other consoles offer.


RoboCop: Rogue City Performs Well on Xbox Series S

Teyon's popular video game, "RoboCop: Rogue City," recently underwent a technical analysis by Digital Foundry. Though earlier the Series X version's overwhelming performance was covered, this time the focus was on the less powerful Series S version and its general performance.

Despite there being only one mode available on Xbox Series S, RoboCop: Rogue City runs impressively well in most cases. The shooter, which uses Unreal Engine 5, stays relatively close to its target frame rate of 30 frames per second (FPS) most of the time. The internal resolution hovers around 1080p, ensuring image quality is largely consistent. Largely, the frame rates do not deviate substantially, maintaining a steady 30 FPS, though speeds can slow down to the 20s during larger firefights and sometimes show slight stutters during game progression.

Although these drops are not substantial, there are perceivable frame-time inconsistencies, especially considering the absence of motion blur. Plaudits must be given for the consistency in resolution and frame rate figures, however, it is noted that the Series S version lacks some next-gen UE5 features that are present in Xbox Series X and PS5 versions.

The main missing feature is Unreal Engine 5's 'Lumen' reflections system, which results in noticeable differences in visuals, particularly in specific scenes. This absence means that there is a complete removal of Lumen reflections in both glossy and semi-gloss forms, with a screen-space technique used instead. When the screen-space reflection is occluded, gamers might notice a rough impression of the scene color, which is likely from the game's Lumen Global Illumination (GI), but it does not match the environment as well as the Lumen reflections would.

The existence of Lumen's reflections makes a significant difference, evident in the comparison footage between versions. While the Series S version looks pretty good overall, the comparison highlights some vast differences.

Despite the detailed technical jargon, it's clear from the Series S segment of the video that the absence of Lumen reflections is a major difference. However, the game's frame rate remains solid on Microsoft's digital-only console, and it can handle a UE5 shooter such as this quite well. Consequently, if you're playing on any of the Xbox consoles, the experience should be relatively good, although the visual output will be shinier on Xbox Series X.

RoboCop: Rogue City successfully emulates the ambiance of the 1980s, and even without the UE5’s next-gen features, the Xbox Series S version provides an enjoyable gaming experience. Feedback from the gaming community on this technical breakdown of RoboCop: Rogue City will be genuinely valuable for continuous improvement and innovation.

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Adam Devine

Hey, it's Adam Devine here! When I'm not out and about, you can bet I'm either casting a line, hoping for the biggest catch, or lounging at home, delivering some epic fatalities in Mortal Kombat. Life's all about the thrill of the catch and the perfect combo move. Whether I'm battling fish or virtual foes, it's all in a day's fun for me. Let's get reel and play on!

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