Koji Ogata, the artist for the original Double Dragon, has expressed dissatisfaction with the new Double Dragon Revive, calling it disrespectful and poorly made.


Original Double Dragon Artist Criticizes New Game

The gaming world often welcomes reboots and sequels with open arms, anticipating how modern technology and new creative perspectives can breathe life into classic franchises. However, not everyone views such revivals positively, especially those who were deeply involved in the original creations. This is precisely the case with Koji Ogata, the artist behind the iconic 1987 game Double Dragon, who recently voiced his strong disapproval of the upcoming game, Double Dragon Revive.

Koji Ogata, who has been influential in shaping the visual and stylistic aspects of the Double Dragon series since its inception, took to Twitter to express his discontent. According to Ogata, the team that originally worked on Double Dragon does not recognize this new installment as part of the franchise. His critiques were not just passing comments but a profound expression of disappointment with how the new game has turned out under its current developers.

The development of Double Dragon Revive has been handed over to Yuke's, a studio predominantly known for their wrestling games, and is published by Arc System Works. The latter acquired the rights to the Double Dragon series from the original creator, Technos, back in 2015. With such changes in the stewardship of the franchise, shifts in game design and philosophy were almost inevitable. However, for purists like Ogata, these changes have not been for the better.

Ogata’s main criticism of Double Dragon Revive lies in its failure to capture the essence of the original games. He argues that the game feels 'cheap' and lacks the distinctive punch and unique feel that defined the classic Double Dragon. His opinions are echoed by Muneki Ebinuma, another veteran from the Double Dragon team, who noted that the current generation of designers involved in Double Dragon Revive seem to lack a deep familiarity with the original arcade version. This, according to Ebinuma, has led to a game that does not truly belong to the Double Dragon lineage.

Adding to the critical comments, Ogata mentioned that if given the chance to try the game at the Tokyo Game Show, he would feel compelled to throw the controller in frustration. This level of dissatisfaction highlights the emotional attachment and protectiveness that original creators often feel towards their work.

This isn’t just a tale of a developer displeased with a single game. It reflects a broader issue in the gaming industry where classic franchises are revived or continued without sufficient input or consultation from the original creators. Such situations often lead to a disconnect between the vision of the new developers and the expectations of long-standing fans and original developers.

Despite the harsh criticism from one of its original key artists, Double Dragon Revive is set to release next year and will be available on platforms including PS4, PS5, Xbox Series X|S, Xbox One, and PC. It remains to be seen how the game will be received by the broader gaming community and whether the concerns raised by Ogata and his colleague will influence public reception.

As the gaming industry continues to evolve, the balance between innovation and respect for original artistry remains a delicate one. Games like Double Dragon Revive are testaments to the challenges of modernizing classic games while honoring their legacy. Whether or not this latest installment will manage to win over fans of the franchise or fall short of their expectations is a question that only time will answer. For now, it stands as a contentious entry in a beloved series, caught between the reverence for its past and the demands of contemporary game design.

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John Hope

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