PC Gaming

Mick Gordon Says He Would Return to Doom "In a Heartbeat" if Circumstances Align

The composer remains enthusiastic about id Software's landmark shooter series, while acknowledging that a comeback would require several major issues to be resolved.

Mick Gordon Says He Would Return to Doom "In a Heartbeat" if Circumstances Align

We may earn a commission when you buy through these links, at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.

Mick Gordon has said he would be willing to return to the Doom series if the circumstances were right, offering a cautiously optimistic answer about a possible reunion with id Software's iconic first-person shooter franchise.

Speaking during PAX Australia, the composer made clear that a return would not be simple. But he also left little doubt about his personal enthusiasm for the universe he helped redefine through the industrial metal, electronic, and relentlessly percussive soundscapes of Doom in 2016 and Doom Eternal in 2020.

"There are a lot of dominoes that would have to fall in a very specific way for that to occur," Gordon said. "If those dominoes ever fell in that way, I would. Of course. Within a heartbeat."

It is a notable statement from a composer whose work became inseparable from the modern identity of Doom. Gordon's music did more than accompany combat: it provided momentum, tension, and a distinctive personality for the player's rampage through hellish arenas. The low, distorted guitars, aggressive synth design, irregular rhythms, and dense layers of noise gave the 2016 reboot a sound that felt as forceful and immediate as its combat.

For useful background on this topic, read Wing Commander 3 remaster Announced With Restored FMV, 60 FPS Plans.

For many players, that musical approach was a key part of what set the modern Doom games apart. The series had always been associated with fast action and memorable music, but Gordon's scores brought an especially physical intensity to id Software's newer direction. It was music built to make a glory kill, a chainsaw refill, or a desperate dash between demons feel bigger than the animation on screen alone.

A Return Would Depend on Unspecified Conditions

Gordon did not spell out what would need to happen before he could work on another Doom project. His reference to "dominoes" leaves the door open without suggesting that discussions are underway, that a deal exists, or that any future game has secured his involvement.

That uncertainty matters because Gordon's relationship with the series became publicly complicated after the release of Doom Eternal. The composer and the game's development leadership were involved in a highly visible dispute surrounding the soundtrack's production and release. In a lengthy 2022 public statement, Gordon alleged that he had not been paid for half of his work on the Doom Eternal soundtrack and accused id Software executive producer Marty Stratton of abusive conduct during the project.

Those accusations followed an earlier public response from Stratton regarding the production of the official soundtrack. The disagreement became one of the industry's most discussed examples of the pressure, shifting scope, communication breakdowns, and credit disputes that can surround a high-profile game score.

Gordon's latest comments do not indicate that those issues have been resolved. Instead, they suggest that any return would need to be built on very particular foundations. The composer did not identify those requirements, and there is no confirmation of a future collaboration between Gordon and id Software.

His Affection for Doom Has Not Faded

Even with that history, Gordon indicated that his creative interest in Doom remains strong. He said he had a substantial list of ideas for where he would like to take the series musically and creatively, adding that he would love the chance to explore them one day.

That distinction is important. A difficult professional experience has not erased Gordon's connection to the fictional world, its tone, or its possibilities as a musical setting. His comments frame a potential return not as a nostalgic repeat of past work, but as an opportunity to push the sound of Doom into directions he has still not had the opportunity to pursue.

The composer's prior contributions leave plenty of room for that idea. The 2016 score used sound design as composition, with heavily processed instrumentation and textures designed to feel mechanical, demonic, and unstable. Doom Eternal expanded that palette for a sequel with a broader scale and more elaborate combat systems. A future chapter could conceivably call for another evolution entirely, though Gordon has not revealed the specific concepts on his list.

For now, those ambitions remain hypothetical. Still, the directness of "within a heartbeat" is likely to resonate with fans who have associated Gordon's name with the modern era of the franchise.

Questions Remain Around Doom's Development Future

Any conversation about the next stage of Doom also comes at a difficult moment for id Software. The studio was affected by Microsoft's continuing cuts across its Xbox business in July, with 136 staff members impacted by layoffs.

At that time, lead services programmer Chris Hays described the scale of the challenge facing a team asked to sustain the kind of large-scale productions id Software is known for with significantly fewer people. He said it would be impossible to make a AAA game comparable to the studio's previous work with half the staff.

The comments underline the wider context surrounding any future Doom installment. Even a series with the profile, history, and technical reputation of Doom is shaped by staffing, budgets, production timelines, and the shifting priorities of its corporate owner. Gordon's openness is only one piece of a far larger equation.

There is also no announced new mainline Doom project attached to his remarks. The franchise's future direction, team structure, and musical leadership have not been defined by this exchange. Gordon has simply said that, if the necessary conditions ever came together, he would be ready to consider returning.

Gordon Has Kept Busy Beyond the Slayer

While the possibility of another Doom collaboration remains uncertain, Gordon continues to work across games and live performance. His next game-related credit includes theme music for the final boss encounter in Warhammer 40,000: Boltgun 2, which is set to release on October 14.

That project is a fitting match on paper. The Warhammer 40,000 setting shares some broad tonal territory with Doom: oversized weapons, brutal combat, gothic sci-fi imagery, and an appetite for maximalist intensity. A final-boss theme is also a compact but high-impact assignment, one that puts a composer's ability to establish scale and menace under a spotlight.

Gordon is also working on the full soundtrack for Defect, a squad-based cyberpunk shooter being developed by veterans of the Doom and Call of Duty series. The project gives him another chance to explore futuristic action through music, though its squad-based structure and cyberpunk world could invite a different musical emphasis than the solitary, demon-slaying propulsion of Doom.

In 2027, he is also scheduled to revisit his Doom work in a live setting. Gordon will headline the UK's RADAR music festival, where he is due to perform music from Doom and Doom Eternal with a full live band for the first time.

That performance should offer a different perspective on compositions many fans know primarily through gameplay. In-game music is designed to react to pacing, encounters, exploration, and player movement. A concert arrangement has to stand on its own as a set, turning music that often functions dynamically into a deliberate live experience for an audience.

A Door That Is Open, Not a Promise

Gordon's comments should not be read as confirmation that he is coming back to Doom. No new contract, project, release window, or reconciliation has been announced. The composer himself emphasized that the path would require a very specific set of conditions.

But the statement does establish something meaningful: Gordon has not ruled out contributing to the series again. Despite the public conflict connected to Doom Eternal, he still sees creative value in the franchise and still has ideas he would like to pursue within it.

For fans, that leaves an intriguing possibility rather than a concrete expectation. The modern Doom games have always depended on the alignment of several elements: fast and demanding combat, technical performance, inventive level design, striking demon designs, and music capable of matching every ounce of the chaos. If the right dominoes ever do fall, Gordon has made it clear that he would be prepared to pick up that instrument again.

Pass it on

Share this story

Portrait of Adam Devine

About the author

Adam Devine

Hey, it's Adam Devine here! When I'm not out and about, you can bet I'm either casting a line, hoping for the biggest catch, or lounging at home, delivering some epic fatalities in Mortal Kombat. Life's all about the thrill of the catch and the perfect combo move. Whether I'm battling fish or virtual foes, it's all in a day's fun for me. Let's get reel and play on!

Community

Discussion

0

Start the conversation.
No comments have been posted yet.