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Jurassic World Evolution 3 Expands East With Five-Dinosaur Prehistoric East DLC

New species, more than 230 East-Asia-inspired decoration pieces and a free 1.5.0 update arrive for Frontier's park builder.

Jurassic World Evolution 3 Expands East With Five-Dinosaur Prehistoric East DLC

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Jurassic World Evolution 3: Prehistoric East has launched for PC, PlayStation 5 and Xbox Series X|S, bringing five additional prehistoric species and a substantial collection of East-Asia-inspired building and decorative options to Frontier Developments' dinosaur park-management game. Released on September 29, 2026, the paid expansion is priced at £11.99 / $14.99 / EUR14.99 at suggested retail pricing.

The DLC arrives alongside Update 1.5.0, a free patch for every Jurassic World Evolution 3 player. While Prehistoric East is focused on new animals and a major new visual theme for parks, the update adds an attraction intended to change how guests can view enclosures, expands a returning dinosaur into a complete family unit, and introduces additional weather controls for Sandbox mode.

Players will need the base version of Jurassic World Evolution 3 to access the new DLC. The base game's Standard Edition carries suggested prices of £49.99 / $59.99 / EUR59.99, while its Deluxe Edition is listed at £64.99 / $74.99 / EUR74.99.

Five species join the Jurassic World Evolution 3 roster

Prehistoric East's animal lineup spans a range of sizes and roles for players designing mixed exhibits, carnivore habitats and smaller guest-facing displays. The five newcomers are Nanshiungosaurus, Gobisaurus, Yangchuanosaurus, Sinosauropteryx and Tarbosaurus.

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Nanshiungosaurus is positioned as one of the expansion's more approachable exhibit animals. Its colourful plumage gives it a distinctly different silhouette and visual texture from many of the larger reptiles in the game's roster, while its peaceful nature should make it a useful option for less aggressive enclosures. For park builders who prefer carefully landscaped herbivore areas over constant predator management, it offers another species that can fit into tranquil displays.

At the opposite end of the scale is Yangchuanosaurus, introduced as a major predator. Its arrival supplies park operators with a new carnivorous centrepiece, particularly for players who want an imposing attraction within a specifically East-Asian-themed section of their park. Carnivores have long been a natural draw for guest routes and viewing spaces in the series, but their inclusion also places greater emphasis on secure habitat planning and the practical demands of keeping high-profile animals contained.

Sinosauropteryx and Tarbosaurus enter as full family units. That detail matters for players invested in Jurassic World Evolution 3's animal management systems, because a family unit adds more life to an enclosure than a solitary showcase creature. It also gives builders opportunities to make habitats feel like functioning animal spaces rather than simple collections of individual specimens. Sinosauropteryx offers a smaller-scale addition, while Tarbosaurus provides a heavyweight predator for those seeking a more dramatic presence.

Gobisaurus completes the five-species group. Together, the selection broadens the game's dinosaur catalogue with animals connected to the expansion's wider regional presentation, while giving players a mix of peaceful creatures, smaller animals and predators to place across different park zones.

Scenery is the centrepiece of the expansion

Beyond the animals themselves, Prehistoric East is built around providing players with a comprehensive thematic construction set. The pack contains more than 230 East-Asia-inspired scenery items, allowing existing parks to receive an extensive redesign or newly created sites to adopt a unified identity from their entrance all the way through to individual exhibits.

The available pieces include dragon statues, guardian lions, paper lanterns and lotus flowers. There are also practical construction elements such as walls, roofs and trims, as well as East-Asia-inspired rock formations for shaping the visual character of habitats and pathways. The breadth of that set is likely to be especially useful for Sandbox builders, who can combine structural components and ornamentation to move beyond isolated themed corners and create larger connected districts.

Theme packs can make a meaningful difference in a park builder because they influence more than a few decorative flourishes. Roofing, wall pieces and trims establish the outline of facilities and viewing areas; natural features help merge guest spaces with enclosures; and smaller accents can make paths, plazas and queues appear more deliberately designed. With Prehistoric East, the goal appears to be giving players enough parts to establish a strong regional aesthetic across both guest infrastructure and dinosaur habitats.

Animated holographic dinosaur statues add another feature intended for high-traffic areas. Their behaviours can be selected, letting players animate their displays rather than treating them as fixed ornaments. That flexibility should make them fitting choices for entrances, central plazas, indoor-style exhibits and route markers near major attractions. In a game where presentation is closely tied to park atmosphere, animated displays offer a way to make guest areas feel more active without needing to alter the fundamental layout of an enclosure.

Blueprints offer a fast way to create the theme

Players who do not want to construct every structure piece by piece have 15 pre-made blueprints to work with. The ready-made designs feature pagodas, gates and walled gardens, giving parks a quick foundation for an East-Asia-inspired district.

Blueprints are particularly valuable in a management game because they support different approaches to building. Some players will use them as finished installations to rapidly transform a park. Others may see them as starting points, placing the structures before adding their own routes, landscaping, signs and decorative arrangements around them. They can also help establish consistency in a large project, with repeated architectural motifs connecting several habitat areas or guest zones.

The combination of modular scenery and blueprints means Prehistoric East is not solely a creature pack. The five new species may be the most direct gameplay addition, but the larger building set has the potential to reshape how a park looks at a broader level. Whether players use a few lanterns and statues around an existing exhibit or build a full complex of pagodas and gardens, the new items are intended to support both small and ambitious projects.

Free Update 1.5.0 adds raised Walkway attraction

All Jurassic World Evolution 3 players receive new content through Update 1.5.0, independent of the paid DLC. The update's most notable addition is the Walkway attraction, which allows raised walkways to pass through aviaries and travel over land and lagoon enclosures.

This should open new possibilities for guest circulation and for the overall shape of parks. Instead of relying entirely on paths bordering the outside of a habitat, players can build routes that provide elevated perspectives over an enclosure or carry visitors through an aviary environment. That can help make large habitats more visually engaging from the guest side while also creating new solutions for parks where terrain, water or existing construction has made standard path routing restrictive.

The Walkway attraction is also a presentation tool. An elevated route can turn an enclosure into an attraction viewed from multiple angles, and it may be especially effective when placed near large animals or across a lagoon. For builders focused on immersion, it offers another way to make guest movement appear integrated with the animals rather than separated from them by a distant perimeter.

Update 1.5.0 additionally brings back Carcharodontosaurus as a full family unit. Its inclusion gives all players another family-oriented dinosaur addition, separate from the new paid roster. The patch also adds new weather settings to Sandbox mode, providing more direct control over a park's conditions and mood. Weather can have a major effect on the atmosphere of a build, so extra settings should be useful for creators seeking a particular visual scenario, from clear sightseeing conditions to a more dramatic environment around a predator enclosure.

A sizeable package for dinosaur park builders

Prehistoric East arrives as a focused expansion for players looking to grow both their species roster and their construction library. Nanshiungosaurus, Gobisaurus, Yangchuanosaurus, Sinosauropteryx and Tarbosaurus are the headline additions, with family units for the latter two adding further appeal for players who enjoy detailed animal exhibits.

However, the scenery catalogue may prove just as important over time. More than 230 pieces, complemented by 15 themed blueprints and animated holographic statues, provide substantial room for distinct park designs. Meanwhile, the free Walkway attraction, returning Carcharodontosaurus family unit and Sandbox weather settings ensure that Update 1.5.0 has something meaningful for the wider player base.

Jurassic World Evolution 3: Prehistoric East is available now on PC, PlayStation 5 and Xbox Series X|S.

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