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Control Resonant: Best Aberrant Forms and Weapon Rankings

Cleave is the strongest primary pick, while Crush dominates the secondary slot for Falter-heavy pressure.

Control Resonant: Best Aberrant Forms and Weapon Rankings

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Choosing an Aberrant Form in Control Resonant is one of the game's most important early combat decisions. These forms determine the shape and role of Dylan's weapons, splitting his options into primary and secondary categories. There are three forms in each category, and while every choice has a purpose, their practical performance creates a fairly clear hierarchy.

For players who want the most broadly useful loadout, the strongest overall selections are Cleave as a primary weapon and Crush as a secondary weapon. Cleave offers the best balance of speed, damage, and positioning rewards, while Crush brings unusually high Falter pressure and can keep many enemies trapped in repeated hammer strikes.

The decision is not permanent, so there is room to experiment later. Still, the early choice matters because additional forms require rare Living Shards to unlock. Understanding what each Aberrant Form does before spending those resources can make Dylan's combat kit feel much more effective from the beginning.

The best Aberrant Forms in Control Resonant

The top recommendations are straightforward:

For useful background on this topic, read Wo Long 2: Wings of Ember Turns Three Kingdoms Warfare Into an Open Battlefield.

  • Best primary form: Cleave
  • Best secondary form: Crush

Cleave is the most dependable primary option because it does not impose a major compromise. It has enough power to remain satisfying against sturdier targets, but it is also quick enough to support the evasive movement that combat often encourages. Its additional damage against enemies struck from behind is particularly valuable, since repositioning and finding rear angles can occur naturally during fights.

Crush, meanwhile, excels at controlling opponents rather than merely damaging them. The oversized hammer inflicts heavy damage and builds Falter rapidly. That combination is important because high Falter impact can leave enemies vulnerable, opening opportunities to continue attacking and potentially finish a sequence with an execution. Against many foes, Crush can also stunlock them, allowing Dylan to sustain a hammer combo before they can retaliate.

Together, these forms make a flexible pairing. Cleave provides a responsive, all-purpose answer for regular encounters and changing situations. Crush gives Dylan a much more punishing tool when an enemy can be locked down or when a large Falter increase is the priority.

Primary Aberrant Forms ranked

Primary forms are central to the moment-to-moment flow of combat. The three available choices all fill recognizable action-game roles: a balanced blade, a speed-focused set of daggers, and a powerful crowd-clearing scythe. Their strengths are distinct, but Cleave comes out ahead due to consistency.

1. Cleave

Cleave is the best primary Aberrant Form. It most closely resembles a traditional longsword, offering a combination of respectable damage, useful speed, and uncomplicated handling. It is not built around one especially narrow gimmick, which is exactly why it is so reliable.

The form's backstab-oriented bonus is a major part of its appeal. Control Resonant rewards evasive play and movement around opponents, so attacks from behind are not an uncommon bonus condition that appears only in perfect situations. Cleave turns a normal part of combat positioning into extra offensive value.

That balance makes it suitable for players who are still learning encounters as well as those looking for a consistent weapon for the wider game. It is quick enough that it rarely feels cumbersome, yet its damage is strong enough that it does not feel like Dylan is sacrificing impact for mobility. If only one primary form is going to be selected first, Cleave is the safest and most effective choice.

2. Strike

Strike takes second place among primary forms. This option equips dual daggers and favors speed over the heavier impact of Cleave or Glaive. It also has a 30% critical-hit chance, giving it a meaningful offensive edge for players who prefer rapid attacks and a more agile fighting rhythm.

Strike is particularly useful when focusing on individual targets. The daggers support quick engagements, allowing Dylan to land several hits while staying mobile. Players who value movement, fast reactions, and the ability to weave in and out of danger may find that Strike better matches their preferred style than the more measured Cleave.

Its lower placement does not mean it is a poor selection. In fact, it remains a solid primary choice. Cleave simply has the advantage of being less specialized: it delivers a better overall blend of damage and speed, and its rear-attack benefit fits naturally into the game's movement-focused combat. Strike is best viewed as the alternative for players who specifically want agility and critical-hit potential over an all-round profile.

3. Glaive

Glaive is the third-ranked primary Aberrant Form. This scythe is the most damaging primary weapon and swings in broad arcs capable of catching multiple enemies. Its attacks can also push opponents back, giving it clear value in crowded encounters.

On paper, its ability to strike groups makes Glaive appealing. In practice, its slower movement makes it more difficult to use from one moment to the next. That loss of responsiveness is a meaningful downside when combat demands constant adjustment, evasive positioning, or quick target changes.

Glaive is at its best when weaker enemies are gathered together and Dylan can take advantage of its sweeping attacks. However, it faces an additional problem over time: Dylan has access to powers that can serve a crowd-control role. As those tools become available, the scythe's niche is less essential than the consistently useful strengths of Cleave or the high-speed focus of Strike.

Players who enjoy deliberate, wide-reaching attacks may still prefer Glaive, especially in group fights. But for an initial primary selection, it is the least broadly efficient of the three.

Secondary Aberrant Forms ranked

Secondary forms are selected after Dylan first leaves the Oldest House, within the game's opening hour. These weapons provide more specialized combat options than the primary group, ranging from a heavy hammer to a sweeping whip and a drilling spear. Crush is the standout recommendation because it combines damage, Falter buildup, and opponent control.

1. Crush

Crush is the best secondary Aberrant Form by a considerable margin. This giant hammer has immense damage potential and applies massive Falter increases. Despite its size, it does not have the excessively slow wind-up players might expect from such a heavy weapon.

The decisive advantage is its ability to stunlock many enemies. Once Dylan begins connecting with a hammer combo, opponents can often be prevented from escaping or responding. This reduces the immediate danger to Dylan and lets him keep pressing the attack. The hammer's Falter impact also means that a successful sequence can create an opportunity to end with an execution.

Crush works especially well alongside the right Combo Finisher. When its heavy hits, sustained pressure, and Falter effects line up, it can produce extremely damaging sequences. It is a forceful secondary weapon, but its effectiveness comes from more than raw damage: it actively limits what the target can do in response.

2. Extend

Extend ranks second among secondary forms. It is a whip with sweeping attacks, allowing it to hit more than one opponent while retaining more agility than Crush or Drill. For players who want a quicker secondary weapon with some reach and group coverage, it can be an appealing option.

Its main limitation is damage. Extend is the least damaging of the three secondary forms, so its mobility and multi-target potential come at a noticeable cost. Its charge attack also locks Dylan in place and requires proper timing, making it less forgiving than its generally agile identity might suggest.

Extend is not the strongest choice overall, but it has a distinct role. It may suit players who dislike the heavy commitment of a hammer and would rather prioritize motion, spacing, and the ability to pressure several enemies at once. It is a style-driven selection rather than the optimal one for raw combat efficiency.

3. Drill

Drill is the lowest-ranked secondary form. This is a drilling spear designed to ram into enemies, and it begins quickly before building into slower combo sequences on later strikes. That structure can make it feel clumsier than the other secondary weapons.

Drill does retain a possible advantage in precision situations. When enemy weak points become available, its direct, focused nature can be useful for targeting them. That makes it more situational than outright worthless, particularly for players who enjoy deliberate attacks aimed at specific vulnerabilities.

Still, it is harder to recommend over Crush or Extend. Crush provides stronger damage, Falter impact, and control, while Extend offers better agility and multi-target coverage. Drill's narrow precision use does not compensate as reliably for its more awkward combo flow.

How to change Aberrant Forms

Aberrant Forms can be changed whenever Dylan is outside combat. Open the pause menu, enter the loadout, and swap the equipped primary or secondary weapon for another form that has already been unlocked.

Control Resonant provides one primary form and one secondary form for free when those initial decisions are presented. The remaining four forms must be purchased in the Gap hub zone with Living Shards, a rare resource. Living Shards can be acquired from vendors or earned through rewards for certain major quests.

There is also an option for players who want to reconsider earlier choices: Reset Items can be used to respec and select something different. That means an early preference does not have to define an entire playthrough, though spending carefully is still wise when Living Shards are limited.

Best loadout recommendation

For the strongest practical combination, begin with Cleave and Crush. Cleave handles everyday encounters with its blend of speed, damage, and rear-attack payoff. Crush provides a high-impact secondary answer when an enemy needs to be staggered, locked down, or pushed toward an execution opportunity.

Strike is the best alternative primary for players committed to fast, critical-hit-oriented combat, while Extend is the most suitable alternative secondary for those who value mobility and sweeping range. Glaive and Drill both have specialized uses, but they are less universally effective.

Ultimately, Aberrant Forms are flexible enough to support different preferences. The rankings favor consistency and combat control, not the idea that every player must use one exact setup. But for Dylan's most reliable route through Control Resonant's fights, Cleave and Crush are the forms to prioritize.

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Darryl Polo

Hey there! I'm Darryl Polo, and I've been deep in the web design and blogging game for over 20 years. It's been a wild journey, evolving with the digital age, crafting websites, and sharing stories online. But hey, when I'm not behind the screen, you'll likely spot me rocking my all-time favorite kicks, the Air Jordan 4s. And after a day of design? Nothing beats unwinding with some Call of Duty action or diving into platformer games. It's all about balance, right? Pixels by day, platforms by night!

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