PC Gaming

BioShock Movie Script Is "Pretty Close" as Francis Lawrence Reaffirms Netflix Adaptation Plans

The director says he is still pushing to bring Rapture to live action, while the long-running project continues work on a more personal take on the first game.

BioShock Movie Script Is "Pretty Close" as Francis Lawrence Reaffirms Netflix Adaptation Plans

We may earn a commission when you buy through these links, at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.

The long-gestating BioShock movie appears to have taken another meaningful step forward. Director Francis Lawrence has said the Netflix adaptation is still actively being developed and that the team is nearing a script he feels good about. It is not a production announcement, and there is still no cast, shooting schedule, release date, or confirmation that cameras are ready to roll. But after a lengthy stretch of limited public news, Lawrence's comments offer one of the clearest signs yet that the project remains alive.

Lawrence said the filmmakers are continuing to work through the screenplay and described it as "pretty close." More importantly, he made clear that his enthusiasm for the project has not faded during its extended development. The director said he would love to make the film and has been trying to bring it together for some time.

That level of commitment matters for a property as difficult to adapt as BioShock. The original game is remembered not simply for its action, eerie enemies, or art deco underwater setting, but for the way all of those elements support a story about ideology, control, exploitation, and player agency. Turning that experience into a conventional action movie could easily miss what made the game distinctive. A screenplay that takes time to find the right perspective may ultimately be more valuable than rushing Rapture's first live-action trip to the screen.

A long development road for Rapture

Netflix first announced plans for a live-action BioShock film in 2022. Lawrence became attached to direct, placing the project in the hands of a filmmaker with major franchise experience. His work includes several entries in The Hunger Games film series, including the upcoming The Hunger Games: Sunrise on the Reaping.

For useful background on this topic, read World of Warcraft: Forever Will Add SD Skyborne Models in Early 2027.

However, the path from announcement to a completed movie has been anything but direct. Hollywood's labor strikes contributed to delays across the film industry, while Lawrence's commitments to The Hunger Games also meant that attention had to be divided between large productions. Those delays helped explain why concrete updates on BioShock were scarce for a considerable period.

In 2025, the adaptation was reported to be undergoing a rethink with a smaller budget in mind. Producer Roy Lee characterized the revised approach as one with a more personal point of view, rather than a bigger and more expansive adaptation. That description has become central to expectations around the film. It suggests that the creative team may be seeking an entry point into Rapture that prioritizes character, atmosphere, and psychological tension over trying to put every major game location, enemy type, and spectacle on screen at once.

A reduced scale does not automatically mean a reduced ambition. In fact, a tighter story could suit BioShock particularly well. Rapture is inherently claustrophobic: a city sealed under the Atlantic, cut off from the surface, decaying behind glass and steel as water presses in from all sides. The setting is enormous in concept, but it can feel intensely intimate when experienced through a single survivor moving from one dangerous corridor to another. A movie focused on that isolation could preserve a major part of the game's appeal without requiring the adaptation to become an all-encompassing blockbuster.

The first game remains the reported foundation

The film is expected to be based on the first BioShock game, although specific story details remain under wraps. That original title, released in 2007, introduced players to Rapture after protagonist Jack survives a plane crash in the Atlantic Ocean. He discovers a mysterious lighthouse and an entrance to a hidden civilization beneath the waves, beginning a descent into a city already devastated by its own ideals.

Rapture was founded as a place intended to stand apart from governments, religion, and conventional social constraints. Its collapse follows the discovery and widespread use of ADAM, a genetic substance capable of granting extraordinary abilities. The promise of transformation becomes a source of addiction, inequality, violence, and ruin. By the time Jack arrives, the city is a shattered dystopia full of desperate survivors and dangerous altered inhabitants.

That premise gives Lawrence and the screenplay team substantial material to work with, but it also presents hard choices. The first game has a recognizable narrative spine, yet much of its power comes from exploration. Players slowly assemble Rapture's history through environments, encounters, and audio recordings. A film cannot replicate that same interactive process, so it will need another method of revealing the city's past and its competing philosophies.

The "more personal" description may point toward an answer. Rather than treating Rapture as a setting for a broad war between every faction and figure from the game, the movie could concentrate on one individual's increasingly unsettling journey through the city. Jack's arrival is an obvious framework, but no official synopsis has confirmed precisely how closely the movie will follow his role or which characters and story beats will be included.

Why BioShock is a demanding video game adaptation

Video game adaptations have become far more prominent in film and television, but BioShock remains a uniquely challenging property. Its visual language is immediately cinematic: art deco architecture, neon signage, leaking halls, underwater vistas, and the haunting image of a utopia rotting in isolation. Those images are ideal material for production design. The challenge is ensuring they serve a story rather than functioning as a checklist of familiar game references.

There is also the matter of tone. BioShock shifts between horror, science fiction, political satire, tragedy, and first-person-shooter action. The most effective adaptation would likely need to preserve that uneasy blend. Rapture should be strange and visually grand, but also horrifyingly fragile. It should feel like a place built to celebrate limitless human potential and then left to reveal the cruelty hidden beneath that promise.

The project's smaller-budget direction may influence the way those demands are approached. Instead of relying entirely on massive digital cityscapes and nonstop creature action, the film could place more emphasis on controlled sets, suspense, sound design, and selective glimpses of the larger city. That would not prevent the filmmakers from depicting Rapture's scale; it would simply make every visit to a grand ballroom, flooded transit area, or exterior ocean vista more deliberate.

There is no indication that the adaptation will abandon the game's signature elements, nor is there any official word on how it will handle major figures, factions, or creatures. Until Netflix and the production team share more, those details remain speculation. What is confirmed is that the first game is the basis for the project and that the creative work is still progressing.

Lawrence's schedule remains a factor

Lawrence is currently occupied with The Hunger Games: Sunrise on the Reaping, which is scheduled to reach theaters on November 20, 2026. The film explores Haymitch Abernathy's Hunger Games and marks another return to the franchise for the director. He has described that project as a return to form that will include surprises for audiences.

Given that commitment, it is understandable that a finished BioShock script is the immediate milestone rather than a fast-moving production timetable. The director's new remarks indicate that the project is not merely sitting idle while he works elsewhere. Still, "pretty close" should be viewed as exactly what it is: encouraging progress, not a guarantee of a finalized screenplay, production start, or eventual premiere.

Film development can change quickly. Scripts can require further revisions, schedules can shift, and a project's budget and creative direction can evolve before a cast is announced. The existing development history of BioShock is a reminder that an attachment from a director and a promising script update are important steps, but not the final steps.

A reason for cautious optimism

For fans who have waited since the 2022 announcement, Lawrence's comments provide a legitimate reason for cautious optimism. He remains attached, he still wants to make the movie, and the screenplay is said to be approaching a point that feels promising. Combined with the previously disclosed focus on the first game and a more intimate perspective, the update begins to outline what this version of BioShock could become.

The strongest possible outcome would not necessarily be the biggest version of Rapture. It would be one that understands why the city remains memorable nearly two decades after players first entered it: its beautiful surfaces conceal a moral catastrophe, its inhabitants are products of dreams turned destructive, and every dive deeper makes escape feel less certain.

For now, Netflix's BioShock movie remains in development, with no launch window announced. But the script is moving closer, and the filmmaker tasked with directing it sounds eager to finally make the descent into Rapture.

Pass it on

Share this story

Portrait of Aaron Chisea

About the author

Aaron Chisea

Hey there, I'm Aaron Chisea! When I'm not pouring my heart into writing, you can catch me smashing baseballs at the batting cages or diving deep into the realms of World of Warcraft. From hitting home runs to questing in Azeroth, life's all about striking the perfect balance between the real and virtual worlds for me. Join me on this adventure, both on and off the page!

Community

Discussion

0

Start the conversation.
No comments have been posted yet.