Golden Axe III

  • Genres: Hack and slash/Beat 'em up, Adventure
  • Platforms: Wii, PC (Microsoft Windows), Sega Mega Drive/Genesis
  • Studios: Sega Enterprises, Ltd., Sega Corporation
  • Release Date: 06/25/1993

Four brave souls embark on a zany quest to thump the Prince of Darkness and snatch back the shiny, legendary Golden Axe. It's game on... again!

Picture this: somewhere in a far-off, fantastical realm that clearly missed the memo on progress, the infamous Prince of Darkness is up to his old tricks again. It's like the chap has nothing better to do than shimmy out of his shadowy pit every few hundred years to stir up a bit of chaos. And, wouldn't you know it, he's eyeballing the legendary Golden Axe because, like everyone else, he's apparently a collector of shiny medieval weaponry.

So, what's a kingdom to do when there's an ancient evil on the rise and not a smartphone in sight to Google 'how to vanquish darkness in three easy steps'? They call forth some heroes – four, to be precise – because, let's face it, everyone loves a good quartet. We've got the seasoned warrior who could benchpress a dragon, the agile elf who's a sharpshooter with anything pointy, the dwarf who headbangs to the rhythm of his own battle axe, and a brand new addition – let's say a mysterious magic-wielding figure who probably moonlights as a fortune teller.

So off they trot on their not-so-merry way, facing all manner of beasties that defy explanation and who clearly don't believe in taking a day off. You've got your garden-variety snarling critters, skeletons who’ve somehow missed their cue to rest in peace, and overgrown insects that would make an entomologist weep with joy. It's as if the wilderness got drunk one night and decided it was an open casting call for villains.

And let's not forget about the environmental hazards – because, why just deal with flesh-hungry beasts when you can also have quicksand, spontaneous fires, and cliffs with a fondness for hero sandwiches? Our plucky crew is hopping, dodging, and swinging their way to victory, or at least to next Thursday where they hope to catch their breath.

What else does our heroic ensemble face? Well, do you remember those retro arcade games where food magically heals wounds and potions give you unlimited power for 10 seconds? Yep, it's like deja vu all over again. Did someone get clawed by a monster? Just eat a hearty turkey leg that's been graciously left on the ground (five-second rule be darned). Need a burst of energy to land that final blow? Guzzle down a mysterious glowing potion that would make a chemist weep.

At this point, it's anyone's guess whether the laws of physics, biology, or even common sense apply. Hero flung into a pit? Pssht, that’s just a flesh wound, they'll bounce right back up! Sword not cutting it? No problemo – we’ll just chuck some magic that's as confusing to the enemy as it is to the wielder. It’s all part of the hilariously unpredictable soup of this quest.

Of course, it wouldn't be a heroic saga without the mandatory encounters with the undead. These bone-rattling foes come with a chip on their skeletal shoulders, eager to pick a bone with our protagonists at every turn. But our heroes don't get rattled (pun intended); they're too busy cracking skulls and taking names – none of which are pronounceable.

After what seems like an eternity, or roughly the time it takes to explain the plot of this adventure to an utterly confused bystander, our heroes finally face the Prince of Darkness himself. And boy, does this guy have a flair for theatrics. You'd think someone would have given him a hobby over the years – perhaps knitting or competitive solitaire – but nope, he's all about that 'conquer the world' life.

The final battle is a spectacle of flailing weapons, arcane magic, and more jumping and dodging than in a game of supernatural dodgeball. There’s so much flashing and banging, you half expect a halftime show to break out with magical creatures doing the cancan. And who comes out on top? Well, let the record show our heroes didn't fine-tune their pecs and biceps for nothing!

Victory, of course, comes at a price. The heroes get to lug the heavy, albeit shiny, Golden Axe back to the kingdom. They’ll probably slap it on a pedestal, post some guards who will invariably nod off, and wait for someone else to try and steal it, because who doesn't love a good sequel setup?

And so, the land once again knows peace... or at least until the next dark monarch decides it's their turn to throw a tantrum. The heroes, now likely struggling with the hero equivalent of a hangover (think sore muscles and 'why did I do this again?' thoughts), get their moment in the sun – literally. Someone's armorer is going to be busy polishing armor for weeks.

Triumphantly absurd, delightfully harebrained, and just a smidge perilous, the saga of Golden Axe III concludes with a hearty slap on the back and a kingdom saved. Now let’s raise our turkey legs high and toast to the heroes until the next inevitable adventure – because in this land, there always seems to be one just around the corner. Cheers!